Portfolio

🎮 Juan Manuel Tirado Cobos

Creative Game Developer & Technical Artist

I am the Lead Developer at Ezio Games, currently working on a Nintendo Switch candidate that focuses on “Plasma Blade”, and we have a stable Vertical Slice ready for evaluation.

📚 Professional Tenure: Aldora Games (3 years)

CTO / Technical Director

Commercial Legacy & Nintendo Switch Releases

Spearheaded the technical direction for a portfolio of games that reached over 30,000 global downloads.
Standardized the studio’s Unity-to-Console pipeline, drastically reducing porting time for Nintendo Switch releases.
Architected modular systems for cross-platform UI and input mapping.
Refactored legacy codebases to improve memory management and frame-rate stability on handheld devices.
Key Technical Achievements
  • Spearheaded the technical direction for a portfolio of games that reached over 30,000 global downloads.
  • Standardized the studio’s Unity-to-Console pipeline, drastically reducing porting time for Nintendo Switch releases.
  • Architected modular systems for cross-platform UI and input mapping.
  • Refactored legacy codebases to improve memory management and frame-rate stability on handheld devices.

📚 Professional Tenure: Loft Games (3 Years)

CTO & Lead Technical Architect

With a proven track record in leading technical teams, I served as CTO at Loft Games, where I spearheaded the technical development and PlayStation 4 deployment of Live or Die: Battle Royale. I bridge the gap between creative vision and hardware reality, delivering market-ready products for global consoles.